You can also join us on Discord! Related Communities I guess the next 'big thing' in the distant future could be 32X on GenesisPlus GX, Jaguar emulation (through a hypothetical open source release and port of BigPEmu), NEC PC-FX speed improvements.To get started check out our wiki page or The Emulation General Wiki. Wii scene has been very fruitful, whether with homebrew or with emulation! Even Gamecube gets its fair share. It's pretty cool to see all these advancements over the years. He has been undisturbed for a decade, without needing testers nor reports, as he has his own pace.ģD acceleration will probably be the next step for PSX on the Wii. Most users don't read any disclaimers or documentation, they just download, use, and then complain, ignoring if the software says work-in-progress even with a big red splash screen at boot, not to mention bad comments on groups about how much 'emulation sucks' on the Wii. Yeah, we really don't want to miss such a cool advancement by tunneling annoying traffic and useless issues or questions about release date/features to his pages, specially over unreleased and unfinished software. I've been following his project for many, many years now, patiently waiting for his new takes on the PSX emulator. The big question is: why are you calling it reboot? It's the same classic PCSXGC/WiiSX, which never stopped development, it just slowed down. Yeah, the great project by the mega talented emukidid. Out of courtesy, did you ask him permission to publicly post WIP builds of it? His work is not done (hence why he has been working quietly and slowly over the years) and that may redirect undesired attention and progress begging to his project on the issues section, specially people that only live to make useless or pointless comparisons against other emulators or even PC emulators (most people on the forum might remember these obnoxious users), that just want to desperately play their pirated full set. Maybe even the Gamecube could achieve close to 60fps all the time. That should end up alleviating the CPU load and hopefully, who knows what the future holds, probably allow the emulator for full speed all the time on the Wii, without the typical Wii U overclocking. I even compiled some personal builds back in the day. He's actually been using the well known open source plugin P.E.Op.S OpenGL, for more than 5 years. That would be achieved, if my memory serves right, by the use of an OpenGL implementation wrapper on the GX subsystem, called OpenGX. The main difference he is aiming from what i've seen over the years is the use of 3D acceleration, which funny enough you didn't mention. Saulfabreg - the great project by the mega talented emukidid. Tell me what do you think about this new cool project. Compiled until git 0d62bd3 (February 22, 2023) Please consider test these new builds i've compiled here. ( if you're reading this, pls test these new builds ) This new implementation aims to get a better speed at PS1 emulation on GC/Wii and also gain a bit more compatibility.Īs i said, this is currently a WIP, and we need BETA testers & feedback from all the GBAtemp community! The author of this cool light dynamic recompiler Lightrec, pcercuei ( ), was working in this cool project for a while, and he implemented (and he is still implementing) the Lightrec to the first WiiSX/CubeSX emulator, so it can be integrated on later forks (such WiiStation by and WiiSXRX by the way, this is still a WIP (Work In Progress), so i will make this thread for post builds for WiiSX and CubeSX with Lightrec implementation, but also WiiSX/CubeSX will get the CDRISO plugin from PCSX-df and the DFSound plugin from PCSX-Reloaded, meaning that WiiSX/CubeSX soon will say goodbye to the CDRMooby CD-ROM plugin, FranSPU sound plugin, their old PPC (PowerPC) dynarec, and more. WiiSX/CubeSX with Lightrec - a very cool and light dynarec! After a LOOOONG time of the development of the legendary Sony PlayStation 1 emulator for Wii, WiiSX (formerly PCSXGC) was discontinued in 2010/2011, the development of WiiSX has been REBOOTED by but this time you'll never expect this:
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